- 4 worms per team
- In first turn you are using invisibility and rest of turn you can use for hiding.
- After a few turns you can use rope to hide and knock your opponent\'s worms
- No teleporting onto the roof of map
-Goal of game: to knock all opponents worms into the water.
Last person alive is winner of game.
-CBA is not a rule.
-Crates contain Prod, Worm Select or Teleport.
-Best of 1 round so please be fair :)